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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Lead 3D Artist and Render Expert at Instant Light PBR Renderer Michael Bitsakis has presented a set of seamless PBR materials for 3D Coat, Quixel Suite, Substance Painter that will help you create high-quality skin for your characters.
You can get the pack and get all the additional information here.
The artist has also presented a set of 54 materials for creating camouflage metals: