Horizon Zero Dawn: A Game Design Postmortem
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I am very impressed! It is easy to see you are on your way to a well-deserved wonderful future.

An absolutely great read, thank you for this. Really lays a foundation on how to go about the learning process.

Hi Matthew and Mr VFX, I’m currently researching this topic of decomposing images into shading and reflectance layers. I would love to learn about what you are trying to use this for to learn more about applications for this technology.

Horizon Zero Dawn: A Game Design Postmortem
16 April, 2018
News

Did you attend GDC 2018? What was the most memorable session? This one, for example, was quite awesome. Check out a recording of a talk by Guerrilla Games’ Eric Boltjes on the game design of Horizon Zero Dawn. Learn how the team turned a paper concept into one of the biggest games of 2017. 

In this 2018 GDC talk, Guerrilla Games’ Eric Boltjes gives insight into the journey Horizon Zero Dawn’s game design went through while moving from an ambitious paper concept to a finished open-world action RPG, with all of the small and large design decisions and choices that have to be made along the way.

GDC 

Make sure to have a look at the GDC channel on YouTube for more talks from the conference. 

Source: YouTube

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