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How did Guerrilla Games come up with an idea of Horizon Zero Dawn? The studio was previously known for its first-person shooters, but it switched to designing open world games of the generation? How did that happen? Noclip visited Amsterdam to talk to the Guerrilla Games’ team about the production of the game.
Hey folks. First things first this video is SPOILER FREE in terms of the game’s story. The only things that could be considered even light spoilers would be our conversations about the opening hour of the game, and some footage of environments beyond the starting zone. We produced the video in a way that it wouldn’t negatively impact anyone who hasn’t played the game yet, so feel free to dive in.
Also, this is also our final documentary of 2017. We have some Sessions dropping over the holiday break, but we just wanted to take the opportunity to thank you all for watching our productions in 2017. It’s been wonderful to watch you react and comment on the work we’ve created. We hope wherever you are in the world you enjoy the final weeks of the year, and maybe spend some time catching up with some of the year’s games you missed out on.
Make sure to check out Noclip’s other documentaries here.