Houdini 16 With New Terrain Tool Released
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by Charlotte Delannoy
2 hours ago

Thanks a lot ! Did you give some masterclass of something ?

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
5 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg

Houdini 16 With New Terrain Tool Released
21 February, 2017
News

Houdini 16 is finally here. The updates software holds a lot of advantages for seasoned users and newcomers. A new network editor and viewport radial menus will definitely make Houdini 16 more approachable for new artists.

The star of the show is the new terrain-building tool, which we will hopefully show to you in a little while. There are also tools for character rigging, shading and VFX. Houdini 16’s terrain system lets you layer and edit terrain easily with tools such as procedural noise, or paint or mask out areas directly. The operations are very similar to image compositing, so terrain artists will find the Houdini workflow familiar. The terrain can then collide with fluid simulations, crowd agents, particles, RBD/destruction and Pyro FX – without converting the heightfields into geometry.

Houdini 16 is our biggest release ever. Not only do we have features and enhancements for customers creating VFX in film, TV and games, this new release brings significant improvements to modeling, lookdev and character rigging.

Kim Davidson, President and CEO, SideFX

The ability to layer wave spectra using point instanting lets artists create complex, realistic and seamless oceans with elegance and ease. No more tiling artefacts with Houdini 16’s truly infinite oceans. Art directability is paramount, and individually modelled and animated hero waves now mix perfectly with the existing spectra.

There are also tools for material production. Houdini 16 includes a new shader building workflow that allows for layer mixing and quick access to procedural texturing tools. Mantra has been enhanced with improved BSDFs for creating sub-surface scattering, dielectrics, absorption and more. Game artists can leverage an improved texture baking workflow.

You can check out the full list of features here.

Houdini Core and Houdini FX could be purchased for $4,495. Houdini Indie is also available for $199 USD per year. Students can download Houdini Apprentice for free and study the software.

Source: sidefx.com
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marni

Many debate the pros and cons of Houdini vs Max, but few acknowledge that Houdini’s procedural approach is more logical, hence non-artist friendly.
And nobody notices that even if not, Houdini is far inferior to Max in documentation.
You may have to pay and/or search (a lot) for Max help, but it’s there. Good luck with Houdini.
Too bad- Side FX is a smarter (Apprentice version!) and more likeable company than
AutoGreed.