guys post some article with unity most of your post are based on UE4
This has come a long way since I last saw it, great job on the final version!
Thanks a lot ! Did you give some masterclass of something ?
Steven Knipping has released his next guide that focuses on the creation of a series of blasts whose shape and position are based off of a dynamic laser gunfire simulation. The tutorial will tell you how to design the shape of the explosion at each laser bolt impact by controlling the sources of the new rigid body debris, particles, streamers, and smoke.
The guide also discusses several commonly (and easily) used math topics to achieve professional and art directable results, including quaternions, cross, and dot products. A breakdown of professional workflow and tons of advanced tips and tricks included.
Applied Houdini is a tutorial series by Steven Knipping, a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Rogue One, Star Wars: The Force Awakens, Avengers: Age of Ultron). These guides can give you a closer look at some of the production proven workflows and in-depth explanation of why things work the way they do.