We should talk more about this, all of us... I work multiple jobs in gaming and entertainment in general so I burn out once or twice a year and I need months to recover. Screw that.
That's really neat tool to have,leads me to dig dipper into pixel proccesor. Great job
@alex if i had to guess, they just finished two back-to-back AAA games in the same franchise and some people are seeing it as a good time to transition without burning bridges? aka business as usual?
Steven Knipping has released his next guide that focuses on the creation of a series of blasts whose shape and position are based off of a dynamic laser gunfire simulation. The tutorial will tell you how to design the shape of the explosion at each laser bolt impact by controlling the sources of the new rigid body debris, particles, streamers, and smoke.
The guide also discusses several commonly (and easily) used math topics to achieve professional and art directable results, including quaternions, cross, and dot products. A breakdown of professional workflow and tons of advanced tips and tricks included.
Applied Houdini is a tutorial series by Steven Knipping, a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Rogue One, Star Wars: The Force Awakens, Avengers: Age of Ultron). These guides can give you a closer look at some of the production proven workflows and in-depth explanation of why things work the way they do.