Houdini HIVE: Procedural Rock Formations for UE4
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Latest comments
by serkan_buldan@yahoo.com
2 hours ago

Derjyn it is really hard to understand your motivation of commenting. I bought the material and it *highly* satisfied my needs. Also the seller is really helpful, I was'nt able to run it in 4.18 he fixed it in minutes. If you really want make something really productive create your material and than release an article here.

by Alex
3 hours ago

So uhh.. What's happening at Machine Games then?

by rlawsfamily@gmail.com
3 hours ago

Great article but the link to the artist's Artstation portfolio is no longer working?

Houdini HIVE: Procedural Rock Formations for UE4
8 August, 2017
News

Another great session from Houdini HIVE. Saber Jlassi shows how to use Houdini VDB volumes and voronoi fracturing for the creation of all kinds of procedural rock formation.

Creating procedural rock formation and cliffs can be very challenging due to all the complex natural patterns (layering, cracks, sharp edges). Using Houdini VDB volumes and voronoi fracturing, Houdini instructor Saber Jlassi shows how this problem can be solved to create all kinds of complex rock formation. After creating the high-res meshes we will learn how to generate the game friendly version and bake all the maps needed to make a realistic looking environment in Unreal Engine.

SideFX 

You can find all the other sessions from the Houdini event at SIGGRAPH here

Source: SideFX

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