Houdini HIVE: Procedural Rock Formations for UE4
Events
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Busan KR   15, Nov — 19, Nov
Minsk BY   16, Nov — 19, Nov
Utrecht NL   24, Nov — 26, Nov
Philadelphia US   30, Nov — 3, Dec
London GB   30, Nov — 1, Dec
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Please make the second floor..!! and if you've done it please tell me where can I find it...??!

Thanks, Allar! Good luck with your new project!

Who just carries around $250.000 worth of files on a portable hardrive without any backups.. The bug is stupid, but this guy is a moron.

Houdini HIVE: Procedural Rock Formations for UE4
8 August, 2017
News

Another great session from Houdini HIVE. Saber Jlassi shows how to use Houdini VDB volumes and voronoi fracturing for the creation of all kinds of procedural rock formation.

Creating procedural rock formation and cliffs can be very challenging due to all the complex natural patterns (layering, cracks, sharp edges). Using Houdini VDB volumes and voronoi fracturing, Houdini instructor Saber Jlassi shows how this problem can be solved to create all kinds of complex rock formation. After creating the high-res meshes we will learn how to generate the game friendly version and bake all the maps needed to make a realistic looking environment in Unreal Engine.

SideFX 

You can find all the other sessions from the Houdini event at SIGGRAPH here

Source: SideFX

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