Houdini HIVE: Procedural Rock Formations for UE4
Events
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London XE   17, Aug — 20, Aug
Cologne DE   19, Aug — 21, Aug
Cologne DE   22, Aug — 26, Aug
Seattle US   28, Aug — 30, Aug
Atlanta US   30, Aug — 4, Sep
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10 hours ago

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1 days ago

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Houdini HIVE: Procedural Rock Formations for UE4
8 August, 2017
News

Another great session from Houdini HIVE. Saber Jlassi shows how to use Houdini VDB volumes and voronoi fracturing for the creation of all kinds of procedural rock formation.

Creating procedural rock formation and cliffs can be very challenging due to all the complex natural patterns (layering, cracks, sharp edges). Using Houdini VDB volumes and voronoi fracturing, Houdini instructor Saber Jlassi shows how this problem can be solved to create all kinds of complex rock formation. After creating the high-res meshes we will learn how to generate the game friendly version and bake all the maps needed to make a realistic looking environment in Unreal Engine.

SideFX 

You can find all the other sessions from the Houdini event at SIGGRAPH here

Source: SideFX

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