Hi. Can you tell how the glass material was made? I found it very interesting.Congratz
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Dammit. Not again. This is path tracing not Ray tracing. Ray tracing is practically an hybrid scam. This is the real stuff, the stuff from Disney and Pixar movies. Stop helping Nvidia sell ray tracing. It's not good.
The Houdini team and Sketchfab have revealed a new that allows users to export Houdini content directly to Sketchfab. Let’s check out some details on the new goodie.
To start exporting, you can add the Sketchfab exporter node using the Game Development Tool Shelf. The Game Development Toolset is a set of bonus tools for Houdini that can be downloaded from within Houdini 16.5.
You can see more of Akira’s excellent procedural Houdini models including the one in the blog header image on his Sketchfab profile.
To access this tool, go to the Games Development Shelf (you might need to add this to your shelf sets) and click on the Update Toolset button. This will pop up a dialog prompting you with which branch to download and which release.
Once your toolset is updated, you can go to the geometry level of your model and press TAB > Sketchfab to place an exporter node. Note that the exporter is currently limited to static meshes.
The Sketchfab SOP in context
We can’t wait to see what you’ll create. All work uploaded directly from Houdini will be tagged as such and listed on our official Houdini tag page. We’ll be keeping a close eye on all of the models being uploaded and look forward to seeing what the community creates using Houdini.
You can find more details on the announcement here.