How Blizzard Develops Maps for Overwatch?
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by Jamie Gibson
4 hours ago

Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!

Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!

by mr. Awesome
10 hours ago

Fucking AWESOME!

How Blizzard Develops Maps for Overwatch?
11 May, 2018
Level Design
News

Check out Overwatch Assistant Game Director Aaron Keller talking with Ars Technica about the production of the Rialto map.

Rialto is a new map for Overwatch and it differs greatly from some of the other levels, created for this online multiplayer shooter. Assistant Game Director Aaron Keller talked with Ars Technica to discuss why this project was so different. It’s nothing super new, but it’s still great to hear Blizzard explain the process.

Aaron Keller was actually a lead level designer at Blizzard. He worked on World of WarCraft, Legacy of Kain, and Diablo III.

 

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