How Dying Light 2's Parkour System Was Implemented

Tymon Smektała, Lead Game Designer of Dying Light 2, has revealed some interesting facts about the upcoming game's parkour.

Lead Game Designer of Dying Light 2: Stay Human Tymon Smektała had visited a new episode of the Dying 2 Know More podcast to talk about the nuances of the parkour system in the upcoming game. The developer talked about certain limitations that they needed to take into consideration and explained some of the mechanics that were implemented.

One of such limitations is body awareness and field of view in real life. According to Tymon, in real life, people have a larger FoV and understand the situation way better than in any game. In games, on the other hand, a player only sees what's on the screen and doesn't fully understand the limits of the body. That is why they added certain crutches to help people, like slower animations and a longer air-time.

The developer also talked about the speed of the main character and explained why the protagonist can run at around 23km/h and how this speed should help the player to feel the game.

Dying Light 2 is set to release on February 4, 2021, on PC (Steam, Epic Games Store), PS4, PS5, Xbox One, and Xbox Series X/S. You can learn more about the upcoming game here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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