ArtStudio is just too good not to leave a review for. I’ve been using Photoshop on my PC for drawing, photo editing, and professional work for the past six years and when I finally got an iPad with Apple Pencil support I was really hoping Procreate or one of the numerous other drawing/editing apps would be able to replace the feel of PS. Unfortunately, even though Procreate is indeed an amazing drawing program, it still doesn’t really satisfy my need for the familiar feel of photoshop and drawing with photoshop brushes. ArtStudio Pro solved all my problems. It’s got everything you could need and MORE (I especially love their amazing smoothing/line weight algorithm and pressure customization). It’s basically Photoshop, but without having to pay the ridiculous Adobe subscription every month. The price for this app is perfect, in my opinion (and honestly it’s even a bit low, for all it’s able to accomplish) and I really want to give a huge thank you to everyone who worked on/is working on this app and updating it. You’ve saved me so much money and frustration. Hats of to you!
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Amir, a Creative Director working in game industry, published a brilliant article about “How to become a Game Artist in 2017” on Gamasutra. Many fellows who want to pursue their dream in Game Art tend choose some wrong ways, so the artists explained some crucial points. The article is mostly focused Mobile Game Art that doesn’t necessarily require the same skill-set as AAA game projects.
So, really, who is a Game Artist? Well, both types of people who make world-class art for a big AAA Video Game and those working in indie/small teams are Game Artists, but in very different ways. See, the main difference is that the size of Game Art teams varies from project to project, from a one-man-band artist to a team of 50 artists in a big company. One thing doesn’t change in both cases, you need to have “Art Direction” in both type of teams and in those smaller ones (saying, a team of 2 or 3 artists for a mobile game), an Art Director is seriously being missed and people think the team is too small to even have one. In this case, it takes more than just cool skills of painting big robots and creatures to make good art for a smart and beautiful mobile game. Solution? Stay with me till the end of the article, I’ll explain.
When we say Game Artist, everyone thinks about a mighty artist working for Naughty Dog, Ubisoft, Remedy, you name it. Don’t get me wrong, doing art for a AAA game could be easily “the dream” for a digital artist, but what if you don’t get the chance to do so, or the project you’re working on is relatively smaller to produce that scale of art. I see these mighty artists of AAA as [digital] classic artists and professional specialists, each one a master of the work they do. They are masters of [digital] painting, [digital] sculpting, Texturing, Animation and so on, and they make so much awesome art that if Rembrendt was alive even he would be amazed. You want to be one of them? You have to master visual arts (fundamentally and thoroughly) or advance tools at its best and adapt it based on the needs of your games. You have to master everything just like the masters of visual arts did, now digitally. But that’s not the whole story, you can be a smart graphic designer and still land a job as a Game Artist and make a huge difference in a project, which leads me to the next slide.
Harry Nesbitt is my hero. The talent behind “Alto’s Adventure”, one of the most beautiful Mobile games I’ve ever played. That guy is also a Game Artist, a very fine one. I name guys like him “Smartists”! See, Smart Artist (it’s obvious but I wanted to appreciate the pun one more time! lol). So, who is a “Smartist”
You can find the full article here.