So what's exactly the advantage? good would be a direct comparison to known renderers
Fuck off, Ad. It cost $$$$$$$
Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.
Ryan Kingslien talked with Tom Newbury about life, work, community and some tips on landing a great art job in film production.
If you like game art and digital art in general, you should definitely check out Game Artist Podcast. It’s a new cool project by Ryan Kingslien and Game Art Institute. There’s a lot of great talks there already. We’d like to highlight this interview with Tom Newbury – a texture artist and a great educator, who actually detailed how you can increase your chances of getting a position in film production.
Learn some photogrammetry
With modern technology, the beginner artists would usually work on scans, which the production people bring from the set. This is quite difficult to learn at home, unless you are really into Reality Capture and photogrammetry. Cleaning up of the scans is a big job for junior artists.
If you want to become a texture artist in film just having a solid knowledge of MARI will take you a long way. There aren’t that many schools teaching MARI, but there are some stuff available online, so you can definitely study it.
Strive for Realism
Try your best and try to create something that looks realistic. Make a project that looks as realistic as possible. In feature film, the artists always strive to build something that looks real in the shot. Do a realistic environment with some cool prop like a crashed car. You need to show that you understand how realism works, and how different fine details work. It takes a lot of practice, but it’s the easiest way to get into the studio.
Quality Over Quantity
In many cases, studios don’t really care where you’ve worked previously. It does help to have some feature films under your belt, but in the end it’s all about the portfolio. If you have one really solid piece and you can take it to an impressive level, this would be your main ticket into the open position.
If you’re interested to learn a bit more about the way art in games work, don’t forget to check out the latest Game Art Institute Bootcamp initiative. It’s a very cool twelve-week course, which focuses on the creation of that one ‘winning’ project for your portfolio, which just might help you get that job.
You can check the details here, but if you’re interested better hurry up, cause the course is starting on August 6! Also, do check Tom’s Gumroad for a lot of cool courses. You can also follow the podcast on iTunes and Spotify.