How to Make Textures from Photogrammetry?
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by Koenker-Master
8 hours ago

What a shame EA! Fuck off, i go to steam :-)

11 hours ago

Since you are open to discussion and critics i would suggest you to use less aggressive language when you are on the internet. I would try something like, "Hey Cem, this is great material and thanks for the article. As far as i know from 80lvl Facebook group you can improve the performance or you may consider dropping the price. Keep up the good job." It doesn't have to be the same words but this kind of attitude would lead to a softer conversation because your intention will be clear.

12 hours ago Is there any link or video for the cheaper solutions that you mentioned before? Please share them. I haven't seen any cheaper, faster, HD, loopable and adjustable "normal map" flipbook video that you said in your first post. I would be happy to compare the results in realism.

How to Make Textures from Photogrammetry?
7 March, 2017
Gumroad user sebvhe has a nice free tutorial on creating tileable textures from photogrammetry. The guide covers the whole process from using camera to create all the necessary maps to use in engines. 

The artist is using a cobblestone texture for this tutorial, which you can get for free here.

It is worth noting that basic knowledge of Photoshop, any 3D app, and the high poly to low poly workflow is required to understand the guide. 

The artist uses software such as Agisoft Photoscan, Photoshop and ZBrush. You can use any similar tools. For example, you can get started with Autodesk 123D Catch for free. 

Get the guide

Make sure to check out sebvhe’s other projects here. Free materials, awesome texture packs and more. 

Preview image by Matthew Moult.

Source: sebvhe

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