Check out 2 video tutorials from ChaosGroup on new V-Ray features in Substance Painter.
With the latest release, Substance Painter was empowered by a V-Ray shader with 2 modes: VrayMtl - Metallic Roughness and VrayMtl - Specular Glossiness. This article covers new features more in detail, in case you’re interested in diving into it.
To see how professionals work with the new shader. Alessandro Baldasseroni from NVIDIA shared with ChaosGroup his workflow and details of working with the shader for 3DS Max.
If you’re working in Maya, then check this workflow from the Elastic team for Maya.
Check out the full article here.