How UE4 Helps the Production of Gravel?
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Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.

How UE4 Helps the Production of Gravel?
13 July, 2017

The developers of the new racing game for Gravel talked a bit about the way they create the environments for this rally game.

Gravel was announced not so long ago. The game was announced a couple of months ago. It’s an arcade off-road racer, where you travel around the world and take part in competitions.

The recent development diary gives a little glimpse behind the scenes, showing environment artists discussing the production of landscapes, other artistic elements (like skies and lighting), as well as audio. The game is being produced with Unreal Engine and the developers praise the tool a lot here.

Gravel will be released later this year. It will be available for Playstation 4, Xbox One and PC.

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