HTC Reveals the VIVE Pro
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
San Francisco US   19, May — 24, May
Krakow PL   21, May — 23, May
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Latest comments
by Assignment help
49 min ago

Our expert guides dependably work in a state of harmony with the necessities given to us, and this makes our task arrangement a perfect one. We provide best Online Assignment Help . Allassignmenthelp deals with all the contextual investigations and assignments relating to aces.

by Matthieu CHOLLET
12 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

by Emanuel
20 hours ago

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

HTC Reveals the VIVE Pro
8 January, 2018

HTC revealed a new version of the VIVE VR headset at the CES press conference in Las Vegas. The announced Vive Pro features a resolution of 3K with two OLED panels (a combined resolution of 2880 x 1600), offering a sharper image than the predecessor from 2016.

This is not an all-new model, the display upgrade is still a huge thing. The current Vive presents the screen door effect (SDE) — users can see the space between pixels. The new model will improve the situation, providing clearer, more convincing images.

Still, 3K won’t solve the issue completely as experts claim that VR headsets need 16K to reach the desired effect.

What is more, the new headset improves integrated audio, so there’s no need for the $99 add-on to enjoy the sound. The company is also releasing a separate add-on created with Intel to make the kit and the original Vive work wirelessly. The headstrap has been improved too, and the device, features dual microphones.

The new product also brings the second camera on the front, but a little is known about its purpose:

We’re not putting any examples on display, but we are working on a lot of examples of how developers can take advantage of the second camera and do different types of maybe augmented reality experiences and trying different things. We are opening the second camera up and giving developers a better camera experience than they had on the original Vive, and we’re working with a lot of developers on different experiences they can use with two cameras, like having depth-sensing with the second camera. A lot of the new features and functions are in-progress, and we’re excited about showing those things off very soon.

HTC Vive general manager Daniel O’Brien


More details are coming soon, so stay tuned. 


Leave a Reply

Be the First to Comment!