What a shame EA! Fuck off, i go to steam :-)
Since you are open to discussion and critics i would suggest you to use less aggressive language when you are on the internet. I would try something like, "Hey Cem, this is great material and thanks for the article. As far as i know from 80lvl Facebook group you can improve the performance or you may consider dropping the price. Keep up the good job." It doesn't have to be the same words but this kind of attitude would lead to a softer conversation because your intention will be clear.
@email@example.com Is there any link or video for the cheaper solutions that you mentioned before? Please share them. I haven't seen any cheaper, faster, HD, loopable and adjustable "normal map" flipbook video that you said in your first post. I would be happy to compare the results in realism.
Valve and HTC will launch Vive virtual reality headset in April 2016. Developers will be able to get their hands on 7000 devkits before the commercial launch of the device. Before that HTC promised to launch the product in 2015, which obviously did not happen.
The market will be overflowed with new VR-systems in 2016. We’re going to see a wide variety of new VR-systems, like Oculus Rift, PlayStation VR, HTC Vive. Interestingly enough the Virtual Reality market is already very segmented. Each VR-system will have their own marketplaces, their own selection of games and completely different user bases.
It’s difficult to say, which technology will become the best. Some analysts believe that PlayStation VR will get the upper hand, because it already has a huge database. Some believe that eSport is the way to go for VR and the first company which will support esports on an industrial scale will definitely win the race. We’ll just have to wait and see how the market will develop.
Since announcing the HTC Vive in March of this year we have focused on developing immersive content, refining both hardware design and user experience, and building relationships with new partners both inside and outside of the gaming industry. In collaboration with Valve, we have been distributing the HTC Vive Developer Kits to developers and content creators, and are continuing to work with many other innovative companies to create content that spans gaming, entertainment, medical, education and retail. This includes hosting a developer conference in Beijing on December 18th, launching the second generation of the HTC Vive Developer Kit at CES and engaging audiences at key events including The Sundance Film Festival, SXSW, GDC and MWC while expanding our demo tours.