Trying to steal Vray's thunder.
I'm gonna wait for Steam version
We all love HTC Vive and many of us own this particular tech. It’s an amazing piece of technology that has a bunch of wonderful possibilities for developers. However, there are still a lot of companies, who are working on improving the whole HTC Vive experience. SensoMotoric Instruments is one of those tinkerers. They have managed to update the VR-hardware and integrate an eye tracking technology, which turns this helmet into an absolutely incredible visual laboratory.
The SMI eye tracking HTC Vive has a true binocular 250 Hz eye tracking sampling rate, yielding scientific grade eye tracking data. To achieve this, the Vive has been modified with the addition of small cameras and structured illumination that works with SMI’s leading computer vision algorithms. SMI’s up-to-date eye tracking platform is proven in business, universities and research laboratories around the world with more than 250,000 users.
The eye tracking HTC Vive can be used in two ways. Out-of-the-box it works with SMI’s highly-regarded Experiment Suite allowing for 360° photos and 360° video to be used as stimuli with the data analyzed by the BeGaze™ software. It also comes with an SDK and plugins for popular VR engines such as Unity, Unreal and WorldViz Vizard, which allows for easy connection to motion capture, EEG and other external solutions.
The new technology could serve well in the variety of fields, including Neuroscience, Psychology, Vision Science, Medicine, Marketing Research, Human Factors and various kinds of training. Developers can create more realistic scenarios to study and train human activities. You can easily combine the immersive environments motion, manual interaction, and biosensors. SensoMotoric Instruments basically allows building very complex and intricate VR-experiences.