iLogos Ex-CEO Announced The Creation Of A Hub For Indie Developers
Subscribe:  iCal  |  Google Calendar
Las Vegas US   20, Feb — 23, Feb
Barcelona ES   26, Feb — 2, Mar
Barcelona ES   26, Feb — 2, Mar
Austin US   9, Mar — 19, Mar
San Francisco US   19, Mar — 24, Mar
Latest comments
by Vilaskis
3 hours ago

Thank you Richard. If I find some more ways to improvise for optimization, then I'll tell you definitely

by janelle
3 hours ago

would love to see the substance graph.

by Richard
5 hours ago

The visual shader system will be great for modular asset pack makers. You see some incredibly high quality modular asset packs on the Unreal store, whilst the ones for Unity are so-so, which I think is down to the ease of creating shaders on Unreal vs Unity. Alternatively you have to make your shaders in something like Uber Shader system which immediately splits your customer base.

iLogos Ex-CEO Announced The Creation Of A Hub For Indie Developers
7 December, 2017

Ex-CEO of iLogos and the organizer of the conference for game developers Get IT! Elena Lobova announced her plans to create a hub to support independent developers.

Since 2011, Elena managed the game development outsourcing company iLogos that grew almost tenfold within this period. The company worked with such giants as Electronic Arts, Rovio, Gameforge and others. While talking with the gaming industry leaders from all around the world, Elena wondered why there is not as many successful production studios with world known hits in Eastern Europe as in the West. After all, there is undoubtedly a huge concentration of talented developers in Eastern European countries.

“When I talk to our developers and major publishers, I realize that there are a lot of talented teams with promising projects, but most of them lack business strategy. Not many of them have worked with Western publishers and tried to understand their mentality. In most cases, developers say that they need funding, but in fact they first need to make their projects attractive to publishers and investors. Even if they don’t plan to work with the publisher, when it comes to attracting a marketing budget, they need to understand where and how to do it. Developers lack the tools, strategy, contacts and skills to give their projects a great future,” says Elena.

Striving to help talented game creators resulted into the idea of ​​ACHIEVERS HUB. The Hub will select promising projects and provide the teams with business advice, marketing advice, professional services (eg, legal, recruiting), representation in front of investors and publishers, assistance in pitching, negotiation, personal development of teams members as well as product advice from industry leaders from around the world involved as mentors.

“More than 20 mentors with different backgrounds and long-term experience in game development have already agreed to participate in the project, several large publishers and investors have joined the community, the work with three indie teams is in progress. Early next year we will start scouting for the new teams,” announced Elena.

The organizers of the Hub believe that this initiative will help create a friendly atmosphere for indies in the region, encourage entrepreneurship among developers and increase the total number of successful products in the industry.

Contact Information

Elena Lobova, Founder of ACHIEVERS HUB

Skype: olena.lobova


Leave a Reply

3 Comments on "iLogos Ex-CEO Announced The Creation Of A Hub For Indie Developers"


Also of note, that original article (after translation, it’s in Russian) has waaaay more details. You chaps should do this more justice, and put some more meat on the bones here.


thanks, Darjyn. we’ve actually published exactly the thing Elena sent us herself. we’ll make sure to add additional info from app2top. Thanks for pointing that out.

Awesome. No links, and your source link leads to a 404.