Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Сheck out the amazing work by a talented creature artist, who helped to build monsters for Riot Games, FromSoftware, Digital Frontier and many others.
If you like digital sculpting and if you had some chance to look at some of the amazing work of Keita Okada. He’s a digital sculptor from Japan, who worked on a lot of modern games. Okada also got a bunch of awards from ZbrushCentral and 3Dtotal.