Nice work and thanks for the breakdown! Always interesting to see someone else's approach to a scene, and the new/different methods they use and/or come up with :)
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I’ve had a chance to talk to InSomnia developers quite some time ago, when the project was still in the early development stages. The game had some amazing features and showed a lot of promise, but we weren’t exactly convinced it will live on. Now, a couple of years later, you can definitely say that we were completely wrong.
InSomnia is doing better than ever now, with the recently launched Kickstarter campaign. The project aims to gather about £55k, which is a very modest budget for the game of this scale. The game is set in a dismal dieselpunk setting. You’re in a semi-deserted space metropolis, fighting for survival. Developers are focusing heavily on non-linear plot in an open world and realistic combat mechanics.
It’s a very interesting example of great world building. The virtual metropolis, that floats in the skies is a colossal piece of metal and concrete. Inside it’s filled with various regions, long corridors and impressive cast of characters. The game is built as a single-player experience, but there’s an option of co-op play. The role-playing system is actually very close to SPECIAL from the original Fallout.
InSomnia is created with the help of Unreal Engine 4. I know for a fact that the team started working with their own engine, but they switched along the way. The game has a very specific art-style and great production design. It’s amazing what people can achieve these days with a relatively small team.
You can support the project on Kickstarter and check out the demo.