InSomnia: Retrofuturistic RPG from Russia
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Latest comments
by testure
5 min ago

@alex if i had to guess, they just finished two back-to-back AAA games in the same franchise and some people are seeing it as a good time to transition without burning bridges? aka business as usual?

by serkan_buldan@yahoo.com
7 hours ago

Derjyn it is really hard to understand your motivation of commenting. I bought the material and it *highly* satisfied my needs. Also the seller is really helpful, I was'nt able to run it in 4.18 he fixed it in minutes. If you really want make something really productive create your material and than release an article here.

by Alex
8 hours ago

So uhh.. What's happening at Machine Games then?

InSomnia: Retrofuturistic RPG from Russia
28 April, 2016
News

I’ve had a chance to talk to InSomnia developers quite some time ago, when the project was still in the early development stages. The game had some amazing features and showed a lot of promise, but we weren’t exactly convinced it will live on. Now, a couple of years later, you can definitely say that we were completely wrong.

InSomnia is doing better than ever now, with the recently launched Kickstarter campaign. The project aims to gather about £55k, which is a very modest budget for the game of this scale. The game is set in a dismal dieselpunk setting. You’re in a semi-deserted space metropolis, fighting for survival. Developers are focusing heavily on non-linear plot in an open world and realistic combat mechanics.

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It’s a very interesting example of great world building. The virtual metropolis, that floats in the skies is a colossal piece of metal and concrete. Inside it’s filled with various regions, long corridors and impressive cast of characters. The game is built as a single-player experience, but there’s an option of co-op play. The role-playing system is actually very close to SPECIAL from the original Fallout.

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InSomnia is created with the help of Unreal Engine 4. I know for a fact that the team started working with their own engine, but they switched along the way. The game has a very specific art-style and great production design. It’s amazing what people can achieve these days with a relatively small team.

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You can support the project on Kickstarter and check out the demo.

Source: kickstarter.com

by Kirill Tokarev

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