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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
The Wysilab team is putting the final touches to the 1.1 version that will boost the power of Instant Terra bringing a number of new features. Let’s check out the new possibilities.
New terrain generators: Ridged noise and Billowy noise.
These noises are standard modifications of the Perlin noise algorithm. They produce sharp discontinuities and patterns that resemble crests or creases. They are often used to create hills and mountains.
Work with color maps on your terrains!
Load an RGB texture either from an existing file or one generated in Instant Terra and use it as a color map on a terrain. If you mix two terrains, each with a color map, the color maps are also mixed.
Generate masks based on orientation…
… or on curvature.
Disable a node in a graph to make it easier to test with and without a node.
View a terrain as a mask.
Use Min & Max nodes for terrain composition.
You can learn more about the tool here.