Instant Terra is Ready for an Update

Instant Terra is Ready for an Update

The Wysilab team is putting the final touches to the 1.1 version that will boost the power of Instant Terra bringing a number of new features.

The Wysilab team is putting the final touches to the 1.1 version that will boost the power of Instant Terra bringing a number of new features. Let’s check out the new possibilities. 

New terrain generators: Ridged noise and Billowy noise.

These noises are standard modifications of the Perlin noise algorithm. They produce sharp discontinuities and patterns that resemble crests or creases. They are often used to create hills and mountains. 

Work with color maps on your terrains! 

Load an RGB texture either from an existing file or one generated in Instant Terra and use it as a color map on a terrain. If you mix two terrains, each with a color map, the color maps are also mixed.

Generate masks based on orientation…

… or on curvature. 

Generate a mask based on the curvature of the terrain. High curvature points are located at the terrain depressions and low curvature ones are located at terrain peaks. Zero curvature represent parts of the surface where the slope is constant. This operator is often used when texturing the terrain.

Disable a node in a graph to make it easier to test with and without a node.

View a terrain as a mask.

Use Min & Max nodes for terrain composition.

You can learn more about the tool here

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