Instant Terra is Ready for an Update
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
San Francisco US   19, May — 24, May
Krakow PL   21, May — 23, May
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Latest comments
by Assignment help
40 min ago

Our expert guides dependably work in a state of harmony with the necessities given to us, and this makes our task arrangement a perfect one. We provide best Online Assignment Help . Allassignmenthelp deals with all the contextual investigations and assignments relating to aces. https://www.allassignmenthelp.com/

by Matthieu CHOLLET
12 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

by Emanuel
20 hours ago

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Instant Terra is Ready for an Update
15 May, 2018
News

The Wysilab team is putting the final touches to the 1.1 version that will boost the power of Instant Terra bringing a number of new features. Let’s check out the new possibilities. 

New terrain generators: Ridged noise and Billowy noise.

These noises are standard modifications of the Perlin noise algorithm. They produce sharp discontinuities and patterns that resemble crests or creases. They are often used to create hills and mountains. 

Work with color maps on your terrains! 

Load an RGB texture either from an existing file or one generated in Instant Terra and use it as a color map on a terrain. If you mix two terrains, each with a color map, the color maps are also mixed.

Generate masks based on orientation…

… or on curvature. 

Generate a mask based on the curvature of the terrain. High curvature points are located at the terrain depressions and low curvature ones are located at terrain peaks. Zero curvature represent parts of the surface where the slope is constant. This operator is often used when texturing the terrain.

Disable a node in a graph to make it easier to test with and without a node.

View a terrain as a mask.

Use Min & Max nodes for terrain composition.

You can learn more about the tool here

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz