Instant Terra v1.4 Released
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Latest comments
by Trilo Byte
7 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
8 hours ago

play game happy wheels

by Kaji
12 hours ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

Instant Terra v1.4 Released
12 February, 2019
News

Wysilab has presented Instant Terra v1.4 which now allows users to create and share components.

Here are some details on the update:

Create components from nodes in the graph to reuse in your project or export them to other projects!

Open the component graph, click on any node, and see what’s going on inside in real time!

Create new component inputs and outputs, including terrain, mask, value, color map, and vector map.

Drive parameters within a component by linking value parameters to the node’s optimal connectors.

Create component libraries to use in your project.

Export your components as .terralib files and import them into your other projects.

Use the Global libraries to automatically share your components among all your projects.

You can get more details here.

The goal of the ClearCut courses is to teach you a solid workflow that is used in the AAA game industry. The first episode covers the process of creating an AAA fire hydrant from start to finish.

Check the full description

Contact Emiel Sleegers

Source: wysilab.com

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