Very nice advice for Beginners....Really Helpful...Thanks....
The link under texturing is broken, here is the correct link. http://docs.cryengine.com/display/SDKDOC2/Ambient+Occlusion+and+Normal+map+bake+using+Xnormal
Mir Vadim has shared a video of his stress test for an interactive Demolition mode in RayFire that revolves around a new object/modifier-based dynamic simulation workflow. The video shows a single object turning into 37 fragments with a depth level of 3, leading to 63,700 pieces at the end of the simulation. The artist used 7Gb of RAM and spent a lot of time, so it is not optimized yet.
1 Object demolishes to 45 fragments with depth level 3.
63700 fragments at the end.
Just a stress test for Interactive Demolition with new object/modifier based dynamic simulation workflow.
Make sure to share your thoughts on the simulation in the comments below. Also, you can learn more about RayFire here.