for the god sake do it for 3ds max and take my money yoo
We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/
Mir Vadim has shared a video of his stress test for an interactive Demolition mode in RayFire that revolves around a new object/modifier-based dynamic simulation workflow. The video shows a single object turning into 37 fragments with a depth level of 3, leading to 63,700 pieces at the end of the simulation. The artist used 7Gb of RAM and spent a lot of time, so it is not optimized yet.
1 Object demolishes to 45 fragments with depth level 3.
63700 fragments at the end.
Just a stress test for Interactive Demolition with new object/modifier based dynamic simulation workflow.
Make sure to share your thoughts on the simulation in the comments below. Also, you can learn more about RayFire here.