hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)
Shawnell Priester did a very cool environment design tutorial, which will teach you how to build things faster and more efficiently.
The tutorial covers a wide variety of topics, including the choice of theme, use of composition and layout, tips on environment construction and the creation of flow. Together with the tutorial, you will get a full ready environment!
Shawnell Priester also has a number of other tutorials, which can help you build different high-level hard-surface stuff.
This thing is not free, so be ready to pay $15.