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Interview

Breakdown: Reimagining Joker's Clown Agency Office In 3D

Jihak Jung walked us through his interpretation of Ha-Ha's clown-hire office from Joker (2019) as a cinematic environment, focusing on texturing and lighting workflows to enhance storytelling through space and mood.

Jihak Jung

Jul 16, 2025

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Recreating Mai Shiranui from Fatal Fury: King of Fighters in 3D

Liu Yusheng told us about the Mai Shiranui project, showing how to simplify cumbersome workflows and quickly create your favorite characters, and explaining how color can influence skin.

Liu Yusheng

Jul 16, 2025

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Creating a Reslistic Sci-Fi-Style Robotic Hand Using ZBrush

Maxim Babkin-Taksar talked to us about the Lanky-hand project, discussing modeling and texturing a sci-fi-inspired, though realistic, robotic hand with ZBrush.

Maxim Babkin-Taksar

Jul 15, 2025

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Learn How You Can Create Creepy Creature without Using Concept

Hristian Ivanov shared the work behind his terrifying Dread creature, explained how the complicated shapes of the shell and weapon were created, and showed how experimental texturing made the character so horrifying. 

Hristian Ivanov

Jul 15, 2025

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Stylized Japanese Temple Environment With Day & Night Lighting In UE5

Nikita Kabral shared his process for building a stylized old Japanese temple environment, highlighting the workflow for creating materials in Substance 3D Designer and using them in Unreal Engine 5.

Nikita Kabral

Jul 14, 2025

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Art-To-Experience Contest: A Creative Challenge by Emperia and 80 Level
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How to Create a Metal Lamp with Wear & Tear Using Substance 3D Painter

Dmitry Bely talked to us about the Industrial Lamp project, discussing the modeling of a weathered industrial lamp and texturing metal and glass using Blender, ZBrush, and Substance 3D Painter.

Dmitriy Bely

Jul 14, 2025

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Breakdown: Mario-Inspired Animated Waterfall In Blender

Ryanwill679, also known as TrashCG, walked us through the process of creating his Mario-inspired waterfall in Blender, from the initial blockout to setting up the water and clouds.

Ryan Will

Jul 11, 2025

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Creating Futuristic Stalker Mech in 3D with Blender

Max Marharit told us the workflow behind the impressive Stalker Mech, inspired by Jurassic Park, showing how emotion turned into the formidable machine, and explaining the layers made for texturing.

Max Marharit

Jul 11, 2025

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Crafting Lies of P-Inspired Mysterious Knight with ZBrush & Substance 3D

I.S.Pavel showed us the workflow behind The Puppet project, discussing modeling and texturing the garments and armor of a fantasy knight inspired by Elden Ring and Lies of P using ZBrush, Maya, Marvelous Designer, and Substance 3D Painter, capturing the medieval worn-in aesthetic.

I.S. Pavel

Jul 10, 2025

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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