Interview
How To Create & Animate Breakdance-Inspired Streetwear
Pankaj Kholiya explained how he translated the dynamic energy of urban dance culture into 3D in his Breakdancing Clothing project, drawing inspiration from Step Up.
Pankaj Kholiya
Jun 13, 2025
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How To Sculpt Bacchus With a Natural-Looking Pose in ZBrush
AS.Art shared the sculpting and rendering of Bacchus with a drunken effect using ZBrush, explaining in detail how to create a fat body with accurate anatomy and a natural pose, and focusing on sculpting techniques to define muscles and forms while maintaining proportions.
AS Art @letsc3d
Jun 12, 2025
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Breakdown: Recreating Zeri from League of Legends in 3D
Hemant Kunj told us about Zeri, the Spark of Zaun, showing how he shaped her face without a particular likeness, and discussing the layers behind props.
Hemant Kunj
Jun 12, 2025
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Creating Immersive Forest Cabin Environment Inspired By Alan Wake 2
Evgenia Greciano discussed her approach to building an immersive outdoor 3D environment heavily inspired by Alan Wake 2, combining modular workflows with organic design.
Evgenia Greciano
Jun 11, 2025
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Sculpting, Grooming, & Rendering a Stylized Elf with ZBrush & XGen
Kevin C. Sepúlveda talked to us about how he created a stylized-realistic elf, discussing sculpting in ZBrush, grooming with XGen, adding detail using Displacement Maps in Substance 3D Painter, and rendering in Marmoset Toolbag 5.
Kevin C. Sepúlveda
Jun 11, 2025
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Art-To-Experience Contest: A Creative Challenge by Emperia and 80 Level
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Creating a Fantasy Character With a Whimsical Lantern & Intricate Clothing
Yuriy Drobot provided us with a detailed breakdown of Sophia, a female fantasy character. He focused on the creation of her gear, including a gun, lantern cage, and brooch, as well as her clothing, such as her hat and boots. He shared how these elements contributed to her convincing appearance and discussed the useful skills that enriched and added depth to her overall look.
Yuriy Drobot
Jun 10, 2025
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Havok on Its Comeback, Abilities & Unreal Engine 5.5 Integration
David Coghlan, the General Manager of Havok – software that aims to enhance game engines – joined us to talk about the company's contribution to big games like Half-Life 2 and Elden Ring and its integration with Unreal Engine 5.5, showing what its powerful tools can do for developers.
David Coghlan
Jun 10, 2025
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Building Uncharted-Inspired Environment In Blender With Storytelling Focus
Priyansh Dutta discussed the making of Yuri's Discovery, inspired by Lara Croft and Uncharted, detailing his approach to crafting believable worlds with striking compositions.
Priyansh Dutta
Jun 09, 2025
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How to Create a Photorealistic Man with Dreads and Strong Cyberpunk Cinematic Vibes
Nicolò Granese shared the workflow for the Ox project, which features a stylized black character sculpted in ZBrush and rendered in V-Ray. He explained how to add a strong personality through realistic tattoos and how to create a unique visual style and a powerful look.
Nicolò Granese
Jun 06, 2025
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