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Interview

Marcel Bernardi on Reviving Breakers Collection with the QEE QUByte Emulation Engine

QUByte's Co-Founder and Lead Artist, Marcel Bernardi, told us how the team brought back Breakers Collection, a 90s-style arcade fighting game inspired by Street Fighter, in a new compilation, powered by their proprietary emulation technology.

Marcel Bernardi

Jun 20, 2025

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How to Set Up Stylized Troglodyte Village Material in Substance 3D Designer

Cyril Kessin discussed his workflow behind the Stylized Troglodyte Village material made in Substance 3D Designer, showed the Unreal Engine setup, and shared some advice for artists.

Cyril Kessin

Jun 20, 2025

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Building Lord of The Rings-Inspired Dwarven Mountain Stronghold in 3D

Sena Sarwari provided a breakdown of the Dwarven Vault, a large-scale real-time environment with a narrative centered around a dwarven mountain stronghold.

Sena Sarwari

Jun 20, 2025

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Creating Fantasy Story-Rich Scene Using ZBrush & UE5

Jurij Andreev talked to us about the Echoes of Battle project, discussing making an atmospheric large-scale scene and detailing the creation of different types of rocks, terrain, and dragon remains using ZBrush, Blender, Substance 3D Painter, and Unreal Engine 5.

Jurij Andreev

Jun 19, 2025

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Breakdown: Saying Goodbye to Hololive's Gawr Gura in Short Blender Movie

Myxo Mycota, the founder of Crash Landing Studios, shared the development process behind the short movie Graduation, inspired by Hololive's Gawr Gura, showing how the feelings of love, loss, and nostalgia were expressed with Blender tools.

Myxo Mycota

Jun 19, 2025

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Art-To-Experience Contest: A Creative Challenge by Emperia and 80 Level
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Creating Stylized 3D Environment Of Edo Japan Featuring Mount Fuji

Adrián García walked us through the creation of A Great View of Mount Fuji, a tranquil, modular environment set in Edo-period Japan and brought to life in Unreal Engine 5.

Adrián García

Jun 18, 2025

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Creating Realistic Tactical Boots with ZBrush & Substance 3D

Vladislav Vadimov showed us the workflow behind the Lowa Boot project, discussing creating a realistic 3D model of men's tactical boots using ZBrush, Maya, Substance 3D Painter, Marmoset Toolbag, and Unreal Engine 5, with a focus on sculpting, manual detailing, and rendering.

Vladislav Vadimov

Jun 18, 2025

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Zhou Xun: Recreating Chinese Actress in 3D

Caleb Runqiu Zhang shared how he recreated actress Zhou Xun using ZBrush and Marmoset Toolbag, showing the eye and hair setup.

Caleb Runqiu Zhang

Jun 17, 2025

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Designing Mountain Shrine Environment In Traditional East Asian Style

Yanely Villanueva shared a breakdown of the Echoes in the Mountain Shrine project, which blends Chinese and Japanese architectural elements, and detailed the process of creating a full rock kit.

Yanely Villanueva

Jun 17, 2025

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