Guys! We need "Favorites" tab here on 80.lv
My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!
Texture artist Edward Godlach shared a very interesting project, which allows creating eye-materials.
A very nice little present for 3d artists, who want to do some character work, or just want to have fun with spheres, was created by Edward Godlach. He has recently published an ‘Iris Generator’, which works inside Substance Painter, Substance Designer (or Photoshop). Here’s how you do it.
A short instruction for SP:
- Download sbsar
- Drag it to the shelf as base material
- Drag our material to the layer stack
- Assign transform to the layer filter for positioning
- If necessary, assign anchor point to get a mask
A short instruction for PShop:
- Create a new graph in SD
- Drag sbsar to it
- Generate an iris according to your preferences
- Connect required maps to the outputs
- Use Photoshop export in order to save file as .psd