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Umbra announced that Iron Sight, an upcoming first person shooter game from Korean developer Wiple Games is using the Umbra 3 Visibility Solution to boost up graphics performance. The game will be released in 2016 for PC by publisher Neowiz Games in Korea.
Iron Sight is a futuristic online military FPS game based on the battle over natural recourses between armed forces and Private Military Company (PMC) equipped with cutting-edge weapons and drone systems. The realistic gameplay will throw the player in the middle of intense situations as the player progresses through various different locations.
The game runs on custom made Iron Engine which is specially designed to support online game development. The engine also has Umbra’s technology integrated into it to make sure that only the visible objects in every frame are being processed and rendered, the end result being optimized performance ensuring the best possible graphics and frame-rate.
Umbra helped us to accomplish close to 60 frames per second with superb culling quality, which was exactly what we aimed for. The easy integration and scene setting relieved our artists and programmers workload significantly, so using Umbra has been most beneficial to us in many ways.
Mankiw Jung, the Iron Sight project manager
Umbra creates an optimized database from your 3D data, whether it is a small game level or a huge architectural model. Umbra processes your data automatically, which means you can give Umbra your geometry as-is without modifying it in any way, or doing any extra work. Umbra’s optimized database can then be used in an application to perform queries. The queries answer questions like “what can be seen here?” or “what needs to be rendered next?”.
Umbra runs on virtually any modern CPU and does not depend on any specific hardware or external software. It’s also available for a free evaluation on all major platforms.