Irrational Games is hiring staff for an open world FPS
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We should talk more about this, all of us... I work multiple jobs in gaming and entertainment in general so I burn out once or twice a year and I need months to recover. Screw that.

by Pawel Stolecki
6 hours ago

That's really neat tool to have,leads me to dig dipper into pixel proccesor. Great job

by testure
12 hours ago

@alex if i had to guess, they just finished two back-to-back AAA games in the same franchise and some people are seeing it as a good time to transition without burning bridges? aka business as usual?

Irrational Games is hiring staff for an open world FPS
15 December, 2015
News

Irrational Games has posted a new message on the official website. The company is looking for new people to take part in the development of a whole new project. There’s not much information about the upcoming game. We do know that it’s a narrative driven first person shooter, so it’s safe to assume we’re talking about the next Bioshock title.

bioshock

Bioshock Infinite

Located near Boston, Massachusetts, our studio is widely recognized as one of the industry’s leading game developers. We have earned a reputation for creating story-driven, award-winning games like System Shock 2, Freedom Force, BioShock, and BioShock Infinite. If you’re interested in working at a studio that is committed to delivering genre-defining games and driving industry innovation, then we may just be the place for you!

Irrational Games Website

If you want to join the team as a game systems designer, you need to have experience with open-world games, like Borderlands and Middle-earth: Shadows of Mordor. Ken Levine seems to be a huge fan of Shadows of Mordor himself. One of the other notable requirements is the passion for “narrative first-person shooters”, which actually seals the deal for us.

Shadow of Mordor

Shadow of Mordor

Back in March (as Polygon reports) Irrational was looking for an experienced senior programmer, with UE4-experience. Maybe the company is building its next big hit with the help of Epic’s awesome tool? It’s a very high probability, since the previous Bioshock titles were build with Unreal Engine.

Souce: irrationalgames.com/studio/careers (via polygon.com)

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