If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
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Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
Irrational Games has posted a new message on the official website. The company is looking for new people to take part in the development of a whole new project. There’s not much information about the upcoming game. We do know that it’s a narrative driven first person shooter, so it’s safe to assume we’re talking about the next Bioshock title.
Located near Boston, Massachusetts, our studio is widely recognized as one of the industry’s leading game developers. We have earned a reputation for creating story-driven, award-winning games like System Shock 2, Freedom Force, BioShock, and BioShock Infinite. If you’re interested in working at a studio that is committed to delivering genre-defining games and driving industry innovation, then we may just be the place for you!
Irrational Games Website
If you want to join the team as a game systems designer, you need to have experience with open-world games, like Borderlands and Middle-earth: Shadows of Mordor. Ken Levine seems to be a huge fan of Shadows of Mordor himself. One of the other notable requirements is the passion for “narrative first-person shooters”, which actually seals the deal for us.
Back in March (as Polygon reports) Irrational was looking for an experienced senior programmer, with UE4-experience. Maybe the company is building its next big hit with the help of Epic’s awesome tool? It’s a very high probability, since the previous Bioshock titles were build with Unreal Engine.