I've never heard of isolating the green channel of the normal map and using it as a paint layer. What effect does that create exactly?
WARNING They dont listen to their users as much as they like to say they do. Check their forums. Plenty of requests go unanswered. Their "To Do" list has been outdated. They lack staple features such as a Text Tool, Adjustment Layers, Channels, Layer Styling, Proper Cropping. Paintstorm cant even resize a photo correctly (It will always leave a border when resizes). You also run into square artifacts occasionally. There have also been several instances were paintstorm was detected as malware, once called out, the dev reuploads a clean version. This happened at least twice from forum reports and Virus Total. Aside from the very obvious lack of support and maintinence. The brush system is good. However a good brush engine will not replace the other basic features and functions paintstorm lacks. DO NOT expect support. This is definitely a homegrown app and it shows. If you want a versatile brush engine, clip studio or even krita is where its at.
Irrational Games has posted a new message on the official website. The company is looking for new people to take part in the development of a whole new project. There’s not much information about the upcoming game. We do know that it’s a narrative driven first person shooter, so it’s safe to assume we’re talking about the next Bioshock title.
Located near Boston, Massachusetts, our studio is widely recognized as one of the industry’s leading game developers. We have earned a reputation for creating story-driven, award-winning games like System Shock 2, Freedom Force, BioShock, and BioShock Infinite. If you’re interested in working at a studio that is committed to delivering genre-defining games and driving industry innovation, then we may just be the place for you!
Irrational Games Website
If you want to join the team as a game systems designer, you need to have experience with open-world games, like Borderlands and Middle-earth: Shadows of Mordor. Ken Levine seems to be a huge fan of Shadows of Mordor himself. One of the other notable requirements is the passion for “narrative first-person shooters”, which actually seals the deal for us.
Back in March (as Polygon reports) Irrational was looking for an experienced senior programmer, with UE4-experience. Maybe the company is building its next big hit with the help of Epic’s awesome tool? It’s a very high probability, since the previous Bioshock titles were build with Unreal Engine.