At a keynote event in London a couple of days ago, Isotropix revealed Clarisse Builder, a new tool for high-end animation and VFX Studios.
Access a superset of Clarisse iFX designed for major studios with complex rendering needs. Clarisse BUiLDER reinforces Clarisse iFX’s solutions with an accessible, node-based scene construction approach. The result is the industry’s deepest lighting, look-dev and rendering tool, marrying technical range with maximum visibility over final render pre-comps.
Take control over any scene via a procedural, non-destructive node-based workflow based on four years of R&D. Using logical or kinematic hierarchies users can macro manage overall asset flow at sequence level or scale down to make micro edits at the per-node level – all within one interface. It’s the ultimate package for dealing with scene complexity at scale.
Explore lookdev and lighting within a unified application and in final shot context. Artists can easily change textures in an environment, break down specific elements of a character, or swap out lighting at a sequence or layer level – all with results quickly rendered as a final, interactive pre-comp.
Clarisse BUiLDER features a modern and powerful evaluation engine. Only necessary scene elements are processed on the fly and complex project files load super quickly, meaning your waiting time is reduced to the bare minimum and you can make changes straight away. Renders are triggered immediately and time to first pixels is surprisingly small, meaning artists can work and iterate faster than ever.
Clarisse BUiLDER’s node graph and non-destructive interface empowers users with the most flexible look development and lighting pipeline available today. When directors change their mind about a shot, there’s no costly iteration process or lengthy backtracking through the pipeline. Small or sweeping changes can be achieved non-destructively within one interface.
With BUiLDER, users can view construction graphs and define render settings before any pixels hit the screen. Furthermore, they can create their templates and debug issues, without even having to kick-off a render. This means faster workflows, a more efficient team, and fewer missed deadlines.
You can get more details on the new platform here.