Job: 3D Artist for Environment Production
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That helmet tho I think that one is spot on with kinda like a classic feel to it.

If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.

by Artemis
9 hours ago

I like everything EXCEPT the caution stripes on her thighs. The caution stripes look terrible. Take them off.

Job: 3D Artist for Environment Production
26 May, 2017
 

A company is Seattle Area is looking for 3d artists with great skills for environment production. Highly-Competitive Compensation!

Looking for 3D Artists/Modelers who can thrive in a steady production environment. Ideally, those with an eye for detail, and a talent for photorealistic asset creation optimized for real-time delivery. This position is for a major retail studio on the path to redefining the future of the online shopping experience. We have an immediate need to hire for this role.
 
Are you a digital crafts-person who loves bringing 3D assets to life as beautifully-rendered, and as photo-realistically as possible? The work you do here will make an impact on millions of consumers. Send your resume to SeattleStyleLab@gmail.com.

Our Studio is looking for a 3D Modeling professional with a portfolio that demonstrates photorealistic asset creation of real-world objects.

The ideal candidate will be accomplished in working with a variety of 2D and 3D software packages and demonstrate the ability to raise the quality bar in modeling and texturing static 3D objects. You must be able to build a near-perfect model from just a single or small set of photographs.

The ability to work within and across large, interdependent teams is a must, so the right person will have an implicit understanding of the balance needed between artistry, communication, and partnership.

Key Responsibilities:

  • The candidate will create and retouch 3D assets and materials for use in web-based, real-time applications
  • Maintain consistently high standards for accuracy, aesthetics, and productivity
  • Continuously improve workflows and processes

Basic Qualifications:

  • 3-7+ years of applicable technical art experience.
  • Must demonstrate an understanding of technical art production and end-to-end modeling, texturing, rendering workflows. Fast turnaround on both hard-surface and organic modeling is a must.
  • Must be very well versed in Maya, ZBrush, Substance Painter, Photoshop

Preferred Qualifications:

  • Experience rendering in Iray
  • Have experience with tile-able material and texture creation
  • Be comfortable with visual pattern matching, troubleshooting, optimization and contributing in a very meaningful way with highly visible deliverables that can ship with daily builds.
  • Be able to excel in a fast-paced collaborative studio environment
  • Exceptional interpersonal and communication (both written and verbal) skills
  • Innovative and self-directed

Please send your RESUME and LINK to your Website / Portfolio to SeattleStyleLab@gmail.com

About the Company

NINE SIXTY NINE Creative Agency is based in Los Angeles, CA. For the past 5 years, they have provided 3D Graphic, Animation, Illustration, and Design Services to clients and studios throughout the USA. They are currently expanding their 3D Artist team working on-site in Seattle, WA and have immediate openings available for high-end 3D Art Production positions.
Source: Apply NOW!
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spivey
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spivey

Cool sent a message. I’ll take this opportunity to say 80.lv is the sh*t and I follow basically every article 🙂

Thank you guys for the hustle and getting all this great content to us nerds

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