Jobs: Environment Artist at Big Red Button
Events
Subscribe:  iCal  |  Google Calendar
Amsterdam NL   25, Jun — 28, Jun
Los Angeles US   25, Jun — 28, Jun
Montreal CA   27, Jun — 1, Jul
Cambridge GB   28, Jun — 2, Jul
Guildford GB   29, Jun — 30, Jun
Latest comments
by Matthew Scenery.Melbourne
6 hours ago

Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model

by Shaun
7 hours ago

OMFG....PLEEEEEEEEEEEEEEEASE!

To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.

Jobs: Environment Artist at Big Red Button
20 June, 2017
News

Bob Rafei and Jeff Lander are looking for a talented environment artist to join the team of Big Red Button Entertainment. The studio has already launched a Daydream title called The Arcslinger and it appears that the members are now ready to take on another adventure. 

Responsibilities:

  • Modeling and texturing level terrain and game-ready assets for architectural and organic environments
  • Taking a level from rough prototype to fully polished, complete with visually appealing compositions and “wow” moments
  • Work closely with Designers and Programmers in creating fun and functional gameplay spaces
  • Troubleshooting and maintaining levels for optimal frame rate, memory, and design specs 

Requirements & Skills:

  • Minimum of 2 years game development experience modeling and texturing environments using Maya and ZBrush or comparable packages
  • At least one current gen title shipped
  • Ability to visualize and create compelling environments with minimal concept art
  • Strong polygonal modeling skills – able to generate clean and efficient models quickly
  • Strong skills in creating both photo-based and hand created textures
  • Strong hi-res modeling and sculpting skills in ZBrush
  • Smart use of texture space and modular meshes
  • Good communication skills and ability to work with team members with the “big picture” in mind
  • Schedule-focused, able to meet deadlines, and adjust to changes
  • Good eye for color, strong shape, structure, and silhouette 

  Preference to applicants with:

  • Shipped-title experience
  • VR development experience
  • Experience working with Maya, ZBrush, Substance Designer and Quixel Suite
  • UE4 and Unity 5 development experience

Application Instructions:

  • Submit RESUME to jobs@brbent.com
  • Submit any websites or portfolios you may have created for their consideration
  • In the subject line, list the name of the job you’re applying for
  • In the email, please state where you heard about the position
  • Reels and portfolios must include exampes of professional work and an exact breakdown of your specific contribution to the material submitted
  • They review every email that comes in, but phone calls are not an acceptable form of applying

Apply

Source: Gamasutra

Leave a Reply

avatar