Jobs: Environment Artist at Big Red Button
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Latest comments
by Koenker-Master
10 hours ago

What a shame EA! Fuck off, i go to steam :-)

by serkan_buldan@yahoo.com
13 hours ago

Since you are open to discussion and critics i would suggest you to use less aggressive language when you are on the internet. I would try something like, "Hey Cem, this is great material and thanks for the article. As far as i know from 80lvl Facebook group you can improve the performance or you may consider dropping the price. Keep up the good job." It doesn't have to be the same words but this kind of attitude would lead to a softer conversation because your intention will be clear.

by cemtezcan@gmail.com
14 hours ago

@derjyn@gmail.com Is there any link or video for the cheaper solutions that you mentioned before? Please share them. I haven't seen any cheaper, faster, HD, loopable and adjustable "normal map" flipbook video that you said in your first post. I would be happy to compare the results in realism.

Jobs: Environment Artist at Big Red Button
20 June, 2017
News

Bob Rafei and Jeff Lander are looking for a talented environment artist to join the team of Big Red Button Entertainment. The studio has already launched a Daydream title called The Arcslinger and it appears that the members are now ready to take on another adventure. 

Responsibilities:

  • Modeling and texturing level terrain and game-ready assets for architectural and organic environments
  • Taking a level from rough prototype to fully polished, complete with visually appealing compositions and “wow” moments
  • Work closely with Designers and Programmers in creating fun and functional gameplay spaces
  • Troubleshooting and maintaining levels for optimal frame rate, memory, and design specs 

Requirements & Skills:

  • Minimum of 2 years game development experience modeling and texturing environments using Maya and ZBrush or comparable packages
  • At least one current gen title shipped
  • Ability to visualize and create compelling environments with minimal concept art
  • Strong polygonal modeling skills – able to generate clean and efficient models quickly
  • Strong skills in creating both photo-based and hand created textures
  • Strong hi-res modeling and sculpting skills in ZBrush
  • Smart use of texture space and modular meshes
  • Good communication skills and ability to work with team members with the “big picture” in mind
  • Schedule-focused, able to meet deadlines, and adjust to changes
  • Good eye for color, strong shape, structure, and silhouette 

  Preference to applicants with:

  • Shipped-title experience
  • VR development experience
  • Experience working with Maya, ZBrush, Substance Designer and Quixel Suite
  • UE4 and Unity 5 development experience

Application Instructions:

  • Submit RESUME to jobs@brbent.com
  • Submit any websites or portfolios you may have created for their consideration
  • In the subject line, list the name of the job you’re applying for
  • In the email, please state where you heard about the position
  • Reels and portfolios must include exampes of professional work and an exact breakdown of your specific contribution to the material submitted
  • They review every email that comes in, but phone calls are not an acceptable form of applying

Apply

Source: Gamasutra

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