Jobs: Technical Environment Artist at Naughty Dog
Events
Subscribe:  iCal  |  Google Calendar
Kyiv UA   22, Sep — 23, Sep
Valletta MT   23, Sep — 29, Sep
24, Sep — 27, Sep
Tokyo JP   25, Sep — 27, Sep
San Diego US   27, Sep — 30, Sep
Latest comments

Then stop scrolling. My Florida Green’s doctor can help get you registered and lead you towards your medicine. Enjoy this break from social media with a newly legalized joint. Contact My Florida Green today to ‘get legal’ with your medical marijuana card in Sarasota.

Thats really cool talk :)

Wow it's so refreshing to see projects inspired by serious cinema and even more literature, most 3D artist I know probably never heard of Tarkovsky and wouldn't go through an Art film that is "foreign", 2.5 hours and has really slow shots. It's a shame, there's so much inspiration out there waiting to be taken from all the brilliant XX century Masters of cinema... Keep up the good work, I really hope to see more stuff from you.

Jobs: Technical Environment Artist at Naughty Dog
12 June, 2017
News

One of the dream teams called Naughty Dog is looking for a skilled Technical Environment Artist to join the party. You will work on creating tools to improve the environment team’s efficiency — Maya scripts, standalone scripts and software. And that’s not all. Check out the details below and grab the chance. 

Responsibilities:

  • Create tools to improve the environment team’s efficiency. This includes Maya scripts, but also standalone scripts and software
  • Work with the engineering team to develop features, both for the game engine and for tools/asset pipelines. Help ensure feature interfaces are user-friendly
  • Develop visual features of the game, whether that’s writing shader code, pioneering new asset creation techniques, or creating technical prototypes and mockups
  • Help the team develop workflows and standards for efficient content generation
  • Support the content team in debugging issues with the game, tools, etc
  • Help drive framerate and memory optimization of the game
  • Work with other art departments (characters, vfx, animation, etc) to ensure all dependencies are met
  • Create small sections of our game environments. Create art assets that require high technical skill or specialist knowledge
  • Additional responsibilities may be assigned as needed

Requirements & Skills:

  • Intermediate programming experience with scripting languages (MEL/Python/Etc) and shading languages. Experience in C++ or related languages is a plus
  • Strong artistic background and content development skills. (Can be modeling, texturing, lighting, or any other area where you have experience, but a strong artistic eye is a necessity!)
  • Excellent problem solving skills and the ability to work with minimal supervision
  • High-level familiarity with every aspect of game development, and how different disciplines collaborate
  • Good oral and written skills
  • 3+ years of production experience (Maya preferred)

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.

Apply

Source: Gamasutra
Comments

1
Leave a Reply

avatar
1 Comment threads
0 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
1 Comment authors
Evan Recent comment authors
Evan
Guest
Evan

This job posting has literally been up for a year