Jobs: Technical Environment Artist at Naughty Dog
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by Jamie Gibson
12 hours ago

Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!

Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!

by mr. Awesome
18 hours ago

Fucking AWESOME!

Jobs: Technical Environment Artist at Naughty Dog
12 June, 2017
News

One of the dream teams called Naughty Dog is looking for a skilled Technical Environment Artist to join the party. You will work on creating tools to improve the environment team’s efficiency — Maya scripts, standalone scripts and software. And that’s not all. Check out the details below and grab the chance. 

Responsibilities:

  • Create tools to improve the environment team’s efficiency. This includes Maya scripts, but also standalone scripts and software
  • Work with the engineering team to develop features, both for the game engine and for tools/asset pipelines. Help ensure feature interfaces are user-friendly
  • Develop visual features of the game, whether that’s writing shader code, pioneering new asset creation techniques, or creating technical prototypes and mockups
  • Help the team develop workflows and standards for efficient content generation
  • Support the content team in debugging issues with the game, tools, etc
  • Help drive framerate and memory optimization of the game
  • Work with other art departments (characters, vfx, animation, etc) to ensure all dependencies are met
  • Create small sections of our game environments. Create art assets that require high technical skill or specialist knowledge
  • Additional responsibilities may be assigned as needed

Requirements & Skills:

  • Intermediate programming experience with scripting languages (MEL/Python/Etc) and shading languages. Experience in C++ or related languages is a plus
  • Strong artistic background and content development skills. (Can be modeling, texturing, lighting, or any other area where you have experience, but a strong artistic eye is a necessity!)
  • Excellent problem solving skills and the ability to work with minimal supervision
  • High-level familiarity with every aspect of game development, and how different disciplines collaborate
  • Good oral and written skills
  • 3+ years of production experience (Maya preferred)

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.

Apply

Source: Gamasutra
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1 Comment on "Jobs: Technical Environment Artist at Naughty Dog"

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Evan
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Evan

This job posting has literally been up for a year

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