Jon Troy Nickel: The Evolution of Remi-7
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by Ronnybrendo Vieira Lima
4 hours ago

Por favor não parem, trabalho perfeito, nostálgico, me lembra da minha infância com os meus amigos jogando o HL1 e se divertindo. Com essa engine o jogo ficou muito lindo, eu sei que não é fácil fazer este jogo do zero mas eu pagaria qualquer valor caso este jogo esteja a venda no steam, não importa quanto tempo demore.

Can I buy this trees like somewhere?

by Yacob
14 hours ago

hi , i eanted to make your handgun in blender and i fell short on the top curved surface , how do you make that

Jon Troy Nickel: The Evolution of Remi-7
16 March, 2017
News
Jon Troy Nickel shared the evolution of his Remi-7’s head. It is an excellent example of a character going through changes. The artists starts with basic form, works on her eyes, adds more and more details to get an eye-catching result. 

Take a look at the the full process below:

Something I should have been doing from a long time ago to share with you guys, here’s a brief look at the evolution of Remi-7’s head with some polypaint and render stuff at the end.

Going to do one of these for her armor, and the full figure from zbrush to final print that people could purchase.

That one definitely goes through some jumps hah!

Hopefully there are some tidbits in here that are useful anyhoo!

Matcaps used again for reference:

Zbro Z5

Zbro Viewport Skin 4

Troy_Eyetest <- best name ever for a shader. Should upload this and give it to you guys as well when I get a chance!

Jon Troy Nickel

The artist is going to share more in the future, so make sure to follow the progress here or there.  

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