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Jon Troy Nickel shared the evolution of his Remi-7’s head. It is an excellent example of a character going through changes. The artists starts with basic form, works on her eyes, adds more and more details to get an eye-catching result.
Take a look at the the full process below:
Something I should have been doing from a long time ago to share with you guys, here’s a brief look at the evolution of Remi-7’s head with some polypaint and render stuff at the end.
Going to do one of these for her armor, and the full figure from zbrush to final print that people could purchase.
That one definitely goes through some jumps hah!
Hopefully there are some tidbits in here that are useful anyhoo!
Matcaps used again for reference:
Zbro Viewport Skin 4
Troy_Eyetest <- best name ever for a shader. Should upload this and give it to you guys as well when I get a chance!