Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Another day – another recreation of Zelda Ocarina of Time in Unreal Engine 4. Aspiring artist and illustrator Ioannis Papazis (@artistartorias) took UE4 and used this technology to build the city of Kakariko village. Here’s a little video that shows the whole project in action.
The demo looks absolutely amazing. It features glorious lighting, an amazing fully animated Link model, and hundreds of different assets. Ioannis used Maya to build most of the assets for this demo. Almost 80% of his time was spent making the assets. 15% was spent making materials in UDK. Blueprints was the least problematic thing to do.
Overall the whole thing tool about 2 month to produce, with a traditional crunch in the last 2 weeks.
Ioannis Papazis takes Game Art & Animation in Academy of Interactive Entertainment (AIE). Check out the website for additional info. He’s actually very happy with his course of study but he encourages all other aspiring artists to continue working on side projects and always keep improving.