An independent designer Robin-Yann Storm explains both the good and bad sides of many different engines and editors, from a level designer point of view.
This talk focuses on five different editors: Unreal, Hammer, Unity, The Creation Kit and 3ds Max. The developer shows how they can improve from a UX & UI point of view.
The developer states that the most important thing is to keep everything in the zone. You must come up with a design won’t lead your players to boredom and this challenge might be quite tricky.
Essentially, this a must-watch talk for all level designers. What is more, it can help you choose the right engine without trying everything for yourself.
Make sure to check out the developer’s website that is full of useful content for tool and level designers.