@alex if i had to guess, they just finished two back-to-back AAA games in the same franchise and some people are seeing it as a good time to transition without burning bridges? aka business as usual?
Derjyn it is really hard to understand your motivation of commenting. I bought the material and it *highly* satisfied my needs. Also the seller is really helpful, I was'nt able to run it in 4.18 he fixed it in minutes. If you really want make something really productive create your material and than release an article here.
So uhh.. What's happening at Machine Games then?
Ken Levine’s next project is an interactive live-action film based on the Twillight Zone, the classic sci-fi anthology series. And the best thing is that Interlude’s technologies will allow viewers to decide what the main characters will do next.
Playing my games, you can probably tell Twilight Zone is something I grew up with. They speak to a larger truth. They’re morality plays, fables, and often they’re about a character who is going through an experience that’s central to their life but also speaks to a larger part of the human condition. I don’t think [Rod] Serling, at the beginning, set out to be a science-fiction writer. But he found that this is a great medium to do metaphor.
Interactivity is a spectrum, it’s not binary.
Interlude is known for the small-scale applications of its interactive video technology, which lets users seamlessly move between multiple streams of video. You can check Interlude’s technology in Bob Dylan’s “Like a Rolling Stone” and Hulk vs Ant-Man commercial.
I’ve been a writer my whole life and I haven’t had the chance to direct a live-action thing before. I’ve done a lot of directing with voice actors, and back when I was younger, I used to direct stage plays. [Bloch] was like, ‘we want to see you carry this thing through from start to finish—write it, direct it.’ And then he said, ‘Twilight Zone.’
What am I going to say? No?
With his brand new project Levine has plans on erasing the line between films and games.
I think of it as the viewer’s angle in the chair. When you watch something, you’re sitting back in the chair. When you’re gaming, you’re leaning forward in the chair. This is an interesting place in between … your brain is forward in the chair.
The most important thing, as always, is empathy, which adds to the experience. Ken Levine did great at building empathy in Bioshock, so we are sure it’s just a matter of time before he finds out the perfect way to bring that to TV. Make sure to share your thoughts on Levine’s new project in the comments below.