This is amazing! Please tell us, What programs where used to create these amazing animations?
I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.
Someone please create open source world creator already in C/C++.
Gamasutra presented its breakdown for 2015’s games on Kickstarter. As it is stated games were among three of the top categories to rush the growth of the platform. Last year games generated 78% more cash than in 2014 and that is a good sign.
It is worth mentioning that the number of titles funded increased by 14% reaching a point of 2258 games funded. Games from all tiers tend to show growth in funding, so it’s not only huge titles to push Kickstarter stats. Also, it occurs that gamers are interested in all types of projects.
Gamasutra also presented its analysis of different Kickstarter subcategories: the games, gaming hardware, live games, mobile games, playing cards and puzzles subcategories. These categories represent a total of 497 projects funded, which is 22% of all the Games category. The analysis is quite curious. For example, researcher calls live games the niche category: it show growth but not many people know about those projects. Mobile games is the niche category too: very few are funded with little money.
You can check out the whole breakdown at gamasutra. In the meantime, let us know what you think about the Kickstarter funding in the comments.