Awesome! I had been working on a similar project couldn't figure out the snow on the trees for the life of me! It's great to see how you approached it. The work look great! Thanks for sharing your process.
I believe author would be surprised that it's not american, but soviet bunker :)
Johnny M (read our interview) has put together the full kit of his Moonwell project and made it available on Gumroad and Cubebrush. The pack also features a short tutorial on how the artist creates his seamless game models.
This includes every asset used, the substance graphs for the materials and all textures at source resolution as well as game optimised. All models are optimised and game-ready and all textures are set up for a full-pbr shading model (Albedo, Normal + Metal/Roughness)
- 7 Game Meshes – Shrines x3 – Well x1 – Lantern Stone x1 – Grass Bush x2 – Maya File with all assets
- 3 Full Tiling Materials (Albedo, Normal and Roughness) – Earth – RockFace – Wood – Substance graphs for each material
- Textures for each asset (Albedo, Normal, Roughness+Metal) at source resolution of 2K as well as optimized textures at 1K and 512.