If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
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Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
Have a look at a new set of 16 Skull/Bone meshes & IMM brushes for ZBrush by Jonas Ronnegard which is basically a great way to add content and details to your scenes/characters or concepts. OBJ and FBX files are also included to use them in any other tool.
- 8 Skulls & 8 Bones
- 2 LOD stages
- IMM Brush, ZTools, ZBrush source file
- OBJ & FBX files
To use the pack you need to use at least ZBrush 4r8 p2. “You can still add the OBJ files to ZBrush in older versions of ZBrush.”
You can learn more and get the pack for $6+ here.
Ornament Brushes/Alphas Vol.1 by Jonas Ronnegard is an Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO, NDO and more. There are 55 brushes and height/alpha maps, all 2048×2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.