@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
Is this not like gear VR or anything else
LOS ANGELES (September 18, 2018)—The KitBash3d store, which launched a year ago this week, has found a special way to celebrate its anniversary – expanding its product offering. The young company, which has carved a niche for themselves offering top quality 3D architectural assets to concept artists, VFX and design studios, has released a new World Kit each month of this year. Their existing line encapsulates styles as varied as Neo Tokyo, Utopia, Fairy Tale and Future Slums, that have immediately been adopted by the industry’s top artists and studios. Today they launch their newest product line – Props.
Featuring four new kits, Streets, Greebles, Highways and Rooftops, and cheaper price points of $45, $95 and $145, artists will be able to further build out their worlds in a fraction of the time. Each kit is designed by a team of industry-leading concept artists and art directors and specifically built for production with clean geometry, mid-poly counts, UVed and textured. All assets are application agnostic and integrate seamlessly into workflows with all off-the-shelf digital content creation tools.
To help celebrate the anniversary launch, Destiny 2 cinematic director Sava Zivkovic has created a new cinematic brand film titled “Build Your World,” using only assets from the KitBash3d store. Opening in a dark world of the Fairy Tale kit, Zivkovic takes audiences on a ride, seamlessly traversing Gothic castles, Victorian sunsets, Neo Tokyo skyscrapers, the slums of Kowloon, embattled warzones, and ultimately the quest for life beyond our planet. The film’s score was composed by Iz Svemira.
“Our jaws hit the floor when we saw Sava’s video. This is the first cinematic of it’s kind to use the kits in such detail,” said KitBash3d Co-founder Maxx Burman, an art director and matte painter whose credits include Iron Man 3, Godzilla, and Game of Thrones among others.
“This is a very exciting day for us to launch this latest addition to our product line. After a year of putting out a new World Kit each month, and upgrading all our kits this summer to include textures, we believe our new Props line is exactly the expansion our audience has been asking for.” added KitBash3d Co-founder Banks Boutté.
“Working with Sava and Iz to make this new architectural exploration has been an incredible process. Sava has a unique ability to tackle cinematic environments completely on his own and at a pace that is equally impressive.”
KitBash3d is on a mission to enable and inspire artists to create without permission. Their premium 3D assets for VFX, concept art and design allow artists to work faster, at a higher level, and with more focus on the creative process. Their 3D model kits have immediately been adopted by the industry’s top artists, studios and hobbyists alike. For more information visit www.kitbash3d.com.