Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?
Hi, what version of blender does this work with?
Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel
Konami has announced its move from console gaming to mobile. Some big changes have been made to the company and people are wondering if this is a smart move.
Things at Konami have not been very stable lately. There has been a split with Hideo Kojima which affects the future of Metal Gear Solid and Silent Hill, causing the cancelation of the game and the removal of its demo (P.T.) which has been taken off the Playstation Store (Del Toro was devastated by this). Even with these losses Konami hasn’t publicly made any comments that make it seem like they are bothered by it at all.
Apparently they are shifting their focus onto mobile games and Konami’s new CEO, Hideki Hayakawa, commented on this.
Gaming has spread to a number of platforms, but at the end of the day, the platform that is always closest to us, is mobile. Mobile is where the future of gaming lies.
There are people out there who believe that mobile games are killing traditional gaming and this is a prime example of it. Konami has come out with amazing games that have been a part of many people’s lives and shifting focus onto mobile might make them good money but it really is a way of making more money for less effort. Whatever happened to the quality games Konami used to make?