Kris Costa Reaches a New Level of Photorealism
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by Frank
6 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
9 hours ago

Hi, what version of blender does this work with?

by anonymous
14 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Kris Costa Reaches a New Level of Photorealism
13 February, 2018
News

Kris Costa, an artist at ILM, has reached a new level of photorealism in 3D. The artist has shared a WIP shot behind a larger project he’s working on. Just an eye and a part of a face, but this image will blow you away. Kris has used Arnold, Maya, ZBrush and Photoshop to create this piece. 

WIP, part of a larger project currently in development. Still needs work, but good enough to be shared. No scans or photos used. Everything you see was hand painted and hand sculpted.

Kris Costa 

We’re so excited to see the full project. In the meantime, we’re looking forward to reading your comments about the work. Don’t forget to check out the artist’s portfolio here

Source: ArtStation
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2 Comments on "Kris Costa Reaches a New Level of Photorealism"

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Oh wow
Guest
Oh wow

The production quality of the articles has really gone down on this site..
“Look, here is a cool thing. Bye.”

Michalo
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Michalo

Hope it’s not another Trump 😉

But looks so amazing.

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