Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
One of the members of Unreal Engine community, Ali Akbar, is working on a tool called Landscape Architect. It is a procedural landscape generator, which lets you design and build landscapes within the UE4 editor workflow, automatically taking care of setting up the materials, foliage, world composition and other essential details.
The toolkit supports two types of procedural landscapes:
The tool is like a perfect solution for creating your own No Man’s Sky or even Star Citizen with so much possibilities. The developer is constantly upgrading the toolkit, adding more and more features. You can follow the progress here.
The developer has implemented a perlin noise node that creates the basic structure for mountains and an erosion node that runs erosion algorithm over the mountain to make it look more realistic. He is working on adding other nodes for better results.
We hope to get a version of this masterpiece as soon as possible. Make sure to share your thoughts on the tool in the comments below.