Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
Andre Allan has uploaded a video tutorial on working out landscape snow deformation using render target. It is a really nice way to create dynamic snowdrifts.
I saw some that where interested in this. I know its mostly more of the same, but it is again a bit different way of doing it. I can see why some want to have the options to do it directly on the terrain. It should be precise enough for most things, but I find its a bit of a step backwards in some ways. But it works as it is.
There are other ways to work with deforming snow, of course, but this one works just fine. Make sure to check out other guides by Andre here.