Level Design Workshop: Solving Puzzle Design
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Latest comments

Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...

by some guy
17 hours ago

It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.

by Nathan Ayotte
18 hours ago

Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.

Level Design Workshop: Solving Puzzle Design
22 December, 2017

Are you working on a puzzle game right now? Do you need some advice? GDC team has shared a talk by Ubisoft’s Jolie Menzel on the creation of puzzles that will enrich player’s experience.  

In this 2016 GDC talk, Ubisoft’s Jolie Menzel explains what a puzzle is in the level design space, and explores techniques to create and refine puzzles that will elevate the player’s experience in a given level.


Make sure to follow the GDC channel for more educational videos. 

Source: YouTube

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