Level Design Workshop: Solving Puzzle Design

GDC team has shared a talk by Ubisoft’s Jolie Menzel on the creation of puzzles that will enrich player’s experience.

Are you working on a puzzle game right now? Do you need some advice? GDC team has shared a talk by Ubisoft’s Jolie Menzel on the creation of puzzles that will enrich player’s experience.  

In this 2016 GDC talk, Ubisoft’s Jolie Menzel explains what a puzzle is in the level design space, and explores techniques to create and refine puzzles that will elevate the player’s experience in a given level.

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Published 22 December 2017
Arti Sergeev
Business Head