What are the things that make the game’s story outstanding? Let’s find out with this GDC talk by Dontnod’s Christian Divine.
“In this GDC Europe 2016 talk, Dontnod’s Christian Divine reflects on the writing and design process for Life is Strange, and how its development heralds a new era for narrative games,” states the description. You will learn a lot about the thought process that led to the final story, and the ways you can use to set up a better story.
Please discuss the talk and the influence of the game in the comments below.