The artist is launching a 12-week program on the creation of digital doubles.
Check out a new course with Marlon R. Nunez, a specialist focused on digital humans in the VFX and game industry who has worked with studios like BLUR, GoodByeKansas, Realtime, and Electronic Arts.
The program focuses on the process of creating digital humans, from anatomy fundamentals to Zbrush sculpting techniques. It also covers skin lookdev inside Marmoset Toolbag 4, its new RayTracing feature, and more.
- Full pre-recorded video content on how to nail any likeness
- 12 weeks of step-by-step explanations, no timelapses
- Complete likeness workflow starting from a sphere
- LookDev and presentation in Marmoset Toolbag 4
- Facial anatomy course
- Free software licenses + discounts on optional tools
- Mentorship group
- Forum feedback - unlimited, for everyone
- Texturing in-depth
- Marvelous Designer tips