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If a 100 million dollar investments ability to break even and bring attention to future projects isn’t an extreme scenario, I don’t know what is. It’s often the last minute spit and polish that makes the difference between a masterpiece that is talked about for years, and wasted potential.
Epic Games has shared a recent webinar recording which discusses Unreal Studio’s look-development tools and show how you can use them for lighting, texturing, and rendering an automotive asset in combination with Substance, and X-Rite. Scene files are provided should you want to follow along. Watch the tutorial on Epic’s blog.
“Take your look-development workflows to the next level! Design specialist Daryl Obert walks you through Unreal Studio’s powerful look-development tools, while also exploring texturing workflows with help from Wes McDermott, Integrations Product Manager at Allegorithmic, and Dr. Marc Ellens, Senior Software Engineer and TAC Evangelist at X-Rite,” states the description.
You can get project files here. Make sure to discuss the webinar in the comments below. Did you find it useful?