Look Dev in Unreal Studio with Substance & X-Rite
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Latest comments

Oh shit!

by S.K.O
18 hours ago

VUE without competition

by John
18 hours ago

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

Look Dev in Unreal Studio with Substance & X-Rite
19 February, 2019

Epic Games has shared a recent webinar recording which discusses Unreal Studio’s look-development tools and show how you can use them for lighting, texturing, and rendering an automotive asset in combination with Substance, and X-Rite. Scene files are provided should you want to follow along. Watch the tutorial on Epic’s blog.

“Take your look-development workflows to the next level! Design specialist Daryl Obert walks you through Unreal Studio’s powerful look-development tools, while also exploring texturing workflows with help from Wes McDermott, Integrations Product Manager at Allegorithmic, and Dr. Marc Ellens, Senior Software Engineer and TAC Evangelist at X-Rite,” states the description.

You can get project files here. Make sure to discuss the webinar in the comments below. Did you find it useful?

Simple River Stones by Stan Brown is a procedural material for your environments fully made in Substance Designer. The package includes a fully commented and organized graph for study and customization.

See the full description

Contact Stan Brown

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