Look Dev in Unreal Studio with Substance & X-Rite
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by Ashlay Jones
7 hours ago

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If a 100 million dollar investments ability to break even and bring attention to future projects isn’t an extreme scenario, I don’t know what is. It’s often the last minute spit and polish that makes the difference between a masterpiece that is talked about for years, and wasted potential.

Look Dev in Unreal Studio with Substance & X-Rite
19 February, 2019

Epic Games has shared a recent webinar recording which discusses Unreal Studio’s look-development tools and show how you can use them for lighting, texturing, and rendering an automotive asset in combination with Substance, and X-Rite. Scene files are provided should you want to follow along. Watch the tutorial on Epic’s blog.

“Take your look-development workflows to the next level! Design specialist Daryl Obert walks you through Unreal Studio’s powerful look-development tools, while also exploring texturing workflows with help from Wes McDermott, Integrations Product Manager at Allegorithmic, and Dr. Marc Ellens, Senior Software Engineer and TAC Evangelist at X-Rite,” states the description.

You can get project files here. Make sure to discuss the webinar in the comments below. Did you find it useful?

Simple River Stones by Stan Brown is a procedural material for your environments fully made in Substance Designer. The package includes a fully commented and organized graph for study and customization.

See the full description

Contact Stan Brown

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